Senior Zone in Gamification
All our projects serve as a multiplier effect, so that the results of our project outlast the term of our project. Participants for our project are chosen mainly by the sending organization, usually we vet participants to make sure they fit the profile of the project and will adhere to the code of ethics of our organization. At the end of each project, we make an evaluation in which we receive detailed feedback about the project.

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Country Situation
All partners have finalized the Country Situation Cross-Study Guide for the “Seniors ZONE in gamification and art-therapy” project.
This guide reflects how each nation’s unique demographic, cultural, and technological context influences gamification strategies for seniors.
The Netherlands highlights strong benefits in cognitive and physical rehabilitation through gamified tools like “Silverfit.”
Dutch seniors showed improvements in memory, motivation, and problem-solving via interactive programs.
In Spain, gamification is used to enhance digital literacy and promote social inclusion among the elderly.
The “DigiVitaler” program in Spain successfully helps bridge the digital divide for older adults.
Cross-national comparisons reveal innovative, adaptable practices that work across various senior populations.
Romanian studies show a high interest in gamified learning despite barriers in digital access and skills.
Surveys and interviews provided updated insights into seniors’ needs, preferences, and limitations.
The combined findings offer a comprehensive understanding to inform inclusive, effective gamification for seniors.
Transnational Kick-Off Meeting – 3 May 2024, Netherlands
On May 3, 2024, the “Seniors ZONE in gamification and art-therapy” project officially launched with a successful Transnational Kick-Off Meeting in the Netherlands.
This first gathering aligned partner visions, established collaboration structures, and set the strategic direction of the project.
The project aims to enhance adult education and reduce social exclusion among seniors aged 50+, with support from the Erasmus+ programme.
A key focus is building strong teaching networks and long-term partnerships across Spain, the Netherlands, and Romania.
The Moodle-based e-learning platform, developed by Asociatia Zona Integrare Europeana, is tailored specifically to seniors’ learning styles.
The platform integrates gamification, art workshops, and art therapy to create engaging, accessible learning experiences.
Expert collaboration among psychologists, IT professionals, and educators ensures the platform meets diverse senior needs.
Each workshop will be tested and adapted based on user feedback to ensure effectiveness and inclusivity.
Educational content is designed to be motivating, helping seniors stay engaged and mentally active.
The project promotes social inclusion and combats isolation, offering long-term benefits beyond its implementation phase.


Seniors ZONE in gamification and art-therapy
Between October 27–31, 2024, the “Seniors ZONE in Gamification and Art-Therapy” project held a Learning Training and Teaching activity in Donosti, Spain.
Four members of Asociatia Zona Integrare Europeana participated in dynamic workshops focused on gamification strategies and tools for senior education.
Sessions covered key topics such as gamification theory, activity design, practical demonstrations, and the use of the Moodle platform.
Participants explored the differences between games and gamification to better tailor learning methods for seniors.
The event encouraged collaboration among partners from Romania, Spain, and the Netherlands, strengthening the project’s international foundation.
ABARKA ONGD hosted the event, with Stichting CODINE supporting the initiative as project coordinator.
The Moodle-based e-learning platform developed in the project is personalized to the learning pace and style of seniors.
It integrates gamification, art workshops, and therapy to make learning engaging, inclusive, and effective.
Volunteer psychologists, IT experts, and adult educators jointly shaped the platform to meet seniors’ diverse educational needs.